E lembra-te Um pequeno detalhe mal interpretado e tudo poderá acabar Keep Talking and Nobody Explodes v. Nestas páginas encontrarás tudo o que precisas de saber para poderes desarmar até a mais traiçoeira das bombas. But yeah, if I were to polish the module, I'd do that. Estuda este manual cuidadosamente tu és o especialista. The different presses don't actually change the numbers, the text generator says to tap the phone number 6 times. I also have a few ideas on making improvements on your manual: for example, since there are 6 stages, each stage could use a different character in the serial number.That other person viewing the manual is probably me. I actually have quite a few module ideas, it's just that I haven't made any of them into actual modules. Os teus amigos tm o manual para a desarmar, mas eles no conseguem ver a bomba, ento vais precisar de explicar rpido Este modo cooperativo local requer dois ou mais jogadores. Bad mockup of what it would look like: -huge image #3- It would be nice if someone coded this, wink wink nudge nudge tap tap push push shove shove Wait, there's someone else looking at the manual at the same time as me. Keep Talking and Nobody Explodes Encontras-te preso numa sala com uma bomba. Update: I think I might've gotten something useful! -another huge image- Update 2: Module is made, find the manual here. Sowut123 wrote:So I tried to design a module through an AI text generator, but the closest I got to anything useful was this: -huge image- Keep in mind that this was after several attempts and multiple other strings of text fed into the generator. And I'm pretty sure UltraStores isn't even known as the hardest module, just probably the most math-based one. The number of variables used when trying to solve the module is also amazing: 26 different variables in total, counting each subscript as one variable. I've looked at it before, (and then tried to find solvers for it) but I could never really figure it out.ĭual_creator43 wrote:…but the UltraStores manual is something else.Eh, I'll take a look at the manual, it can't be that ba- 64 FLOATING DISCS? REPRESENTING A 6D CUBE? AAAAAAAAAAAAAAAAt least if you can comprehend the Simon Stores manual, you already know more than half of what you have to do for UltraStores. I've played the game that the module is based on, but it might be annoying for people who haven't played it.I couldn't figure it out myself. Este tipo de informao pode ser encontrado no topo, abaixo, ou nas laterais da bomba. Sowut123 wrote:There's a module ( ) where you have to figure out the rules based on pictures instead of the module just telling you how to solve it, which is annoying. 1 Desarmando bombas Algumas instrues de desarmamento precisaro de informaes especifcas sobre a bomba, como o nmero de srie. Unless one day those changes actually carry over to physical paper. Encontras-te preso numa sala com uma bomba. I'm talking about this module.The PDF version helps. Dual_creator43 wrote:-snip-There's one manual where the conditions and actions actually move around and switch places, although it doesn't actually make the rules different.
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